Makeshift Balcony
Please fullscreen!
a short visual novel about having inebriated personal conversations. and being gay.
Expressive choices (which serve to express/describe the personality of the player character) and branching story were my focuses for this project!
| Status | Released |
| Platforms | HTML5 |
| Author | nasseyre |
| Content | No generative AI was used |
Comments
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This is so lovely!! I really adore the art style and the positioning of the dialogue boxes to advance the story. The writing is great, and the tone of the whole piece is very strong. I do think that the choices could have been made more impactful, to do more than just advance the story in this way, but I know that's something you're working on. All in all, this is beautiful!
The story was interesting and kept me curious about what would happen next. I liked that the game was presented through a dialogue format, which felt fresh compared to other choice-based games. The dialogue was also detailed, and the drawings were high quality, which made the whole experience more immersive.
I absolutely adore this game, from the art style to the writing to the unique dialogue boxes, you've truly made something beautiful here! Your characters are so cute and this dialogue is really meaningful and introspective. I was honestly surprised this was only 300 words. You've managed to pack a lot in here for such a short story. The way choice presents itself through dialogue really lends itself to the characterization. I like that the plot doesn't deviate too much despite your decisions; it still made me want to go back and explore other "routes", but the meaning was always there. Again, very well done!!